Hypermedia

Interest in using computers for teaching may be traced approximately 30 years back in time. Expectations have always remained high, but for a number of reasons the breakthrough has never really come about. It is easy to find reasons. Initially the following issues were important:

Very expensive computer hardware, weak performance compared with what was required, and the equipment lacked essential features such as the ability to use colours. Software development was extremely expensive, and neither development methods nor suitable software tools for these tasks existed - perhaps we even might add that skills and know-how in this area were negligible.

One major weakness that has always been with us in regard to instructional software has been called "paging" or the "tunnel syndrome". This reflects the way software never allowed freedom, students always met walls on either side of their path, as if in a tunnel. The freedom for students to choose where to continue on their way was always lacking. During the 80s comprehensive research and development attempted to break the "tunnel syndrome". Examples from this country and the other Nordic countries are the development of the Grimstad concept and the Mosaic/Winix-Toolkit.

Towards the end of the 80s computers gained enormously in performance capabilities while prices plummeted. Thus the price/performance ratio greatly improved and less money purchased more computer. Colour monitors became commonplace, while the physical size of the hardware became easier to handle. The outcome was that now an ordinary PC was able to handle chores previously only dreamed about, enabling the use of hypermedia. There were great expectations of hypermedia, the technique which might give us the longed-for freedom in the use of computer-based teaching, which was important for open learning.

Paradoxically, the longed-for freedom to navigate in instruction programmes became too great. Students lost their overview and got lost in hyperspace. Questions like "Where am I? Where did I come from? Where am I going?" became the order of the day. The former is called the orientation problem, the latter the navigation problem. Solving such problems is now one of the prime hypermedia research areas. The new user-friendly technology brought other new problems with it, to some extent inherent in the comprehensive use of hypermedia, such as the ability to scan in pictures. Scanned images require vast storage space when stored in this format instead of storing in vector formats. The use of audio and video also required so much storage capacities that teaching regular courses via diskettes became difficult or impossible.

In conclusion I would say that there is still no super highway to the development of comprehensive instruction programmes, with or without using hypermedia. Nevertheless, hypermedia looks extremely promising for the future, albeit instruction programme designers will have to count on both sweat and perhaps some tears as they go beyond the traditional methods. (Even so, one important component less than what Churchill said the British would have to give in their endeavours during the war!) Nonetheless, the requirements for instruction programmes have reached completely different dimensions than previously witnessed, for example, I heard a teacher on Norwegian TV early in the 80s claim that technology was about: "Building software to keep track of the content of your deep-freeze."

In order to understand hypermedia possibilities it is essential to understand how hypermedia works, therefore this is given focus in this course, without delving into the technical aspects. Some literature references have been provided, as I assume that some course participants might want to dig deeper into the material than we do here. But these references are not necessary reading for this course. A major portion of the course material is based upon material put together by a former student at NTNU (Norwegian University of Science and Technology), cand. scient. Eirik Sneen. I was his supervisor. The Department of Information Technology at NTNU is working quite extensively in the field of hypermedia, as is also NITOL.